Quickstart
From a fresh Unity project to a phone moving a cube on screen — under 5 minutes. Start here →
Quickstart
From a fresh Unity project to a phone moving a cube on screen — under 5 minutes. Start here →
Concepts
The mental model: hosts, controllers, the relay. Templates vs Flows. Cloud vs LAN. Read the concepts →
Widgets
Twelve widget types you can compose into controllers — buttons, joysticks, drawing canvas, and more. Browse widgets →
Flows
Multi-screen experiences: lobbies, voting rounds, drawer-and-guesser. Plus PromptAsync and RequestAsync.
See Flows →
LAN mode
Run without internet — the relay lives inside your Unity build, phones connect over Wi-Fi. Set up LAN mode →
Protocol reference
Engine-agnostic wire protocol. Auto-generated from the TypeScript schema. Read the protocol →